Category Archives: Digital Illustration

Digital Painting Workshop

Wow, it’s been a long time since the last update šŸ˜€
Anyway, here’s a little step-by-step progress in creating a character concept.
I did this as part of a digital painting workshop I gaveĀ last year.
It took an afternoon from sketching a few shape doodles to find an appealing basic shape to the finished, renderedĀ “Space Miner”.

So what we did was starting here:


…and moving here:


Here’s the whole progress:


Note that this is in no way “the right way” to digitally paint. My work is flawed in lots of places and there are different approaches to render digital 2D works. But, well, this is mine šŸ™‚
Hope it helps!

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Latch Key Robots.

.) Job assignment not found.
.) Housing not found.
.) RoboHumanRelationshipĀ = 0.12;
.) Set Gang affiliation to True


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My impatient self likes the idea of <60 mins. paintings šŸ˜€

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Bellicist Pinup

OH, I know you might consider this sexist.
But if you think there is ANY connection between the fantasy world of zombies, space cruisers or pinup girls and reality… well… no. Not really.


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Embrace your laziness!

For years I’ve been really unhappy with my art. I’ve been looking at artworks, both traditional and digital and got angry at myself for my lack of progress and most of all my lack of focus.
I looked at higly complex drawings and paintings and got downright mad at myself for not coming up with the focus to work for hours towards a goal that I definitely have floating around in my mind.
But at some point, I lost focus and I started again.
The problem is that as artist in the entertainment industry I am influenced by ideas creeping into my head based on market logic. Certain artistic styles are predominant and more “wanted”, in the gaming field these are mostly highly complex, detailled, naturalistically rendered works.
So isn’t it logically to train yourself and overcome your “laziness” to deliver that kind of demanded art?
Not exactly. You should use your thinking, your character, your strengths AND your weaknesses to improve your art.
I started pursuing a reduced, exaggerated, non-naturalistic artstyle because it delivers quick results
and doesn’t afford me to painstakingly render every single ring on a chainmail.
My lack of focus and “laziness” made sure of that. But it’s no problem.
Instead of hitting myself for my lack of skills in hyperrealism, I learned to love my strengths in
reducing designs and achieving quick results. And, no surprise, the industry loves quick results.

And there will always be a niche for any art that is made with love. Even on the capitalist market.
Just focus on what you really feel like doing and maybe, just maybe occasionally hit yourself. It’s ok.
Just don’t get lost in self-loathing for not being the next hyperrealist rpg illustration master.
Because there are a couple of them out there doing deliveries. What the world needs more is artists that pursue their own crazy ideas using their own tools in THEIR OWN GOOD TIME and share them with the world.

This is a piece of illustration I did in a really short time because I needed some fun (quick painting results) and which led me to writing this blogpost.


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Helmet Concept

Some futuristic helmet concept based on a couple of pencil&marker sketches.


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A quick 60 minute digital piece that I did listening to John Carpenters music.
It HAD to end up being some diabolic, sinister thing since I already did the retrowave neon thing last time.


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Futurecop 1997

This post needs to be viewed listening to THIS !


In the year 1997, as a response to increasing crime and chaos,
the metropolitan police replaced all human personnel with android law enforcers,
equipped with superior strength, surveillance capabilities and unbreakable will.
The police force calls them Cybernetic Response Units or C.R.U.s.
On the Streets they are called…

copperheads vhs

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The Angry Martian

“A well regulated Martian Militia, being necessary to the security of a free Mars, the right of the Martian people to keep and bear Arms, shall not be infringed.”


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